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Experiential Design - Final Project: Completed Experience

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6/7/2025 - 3/8/2025  / Week 10 - Week 15 Cindy Clarissa Leslie / 0367677 Experiential Design / Bachelor of Design (Hons) in Creative Media Final Project: Completed Experience LECTURES   LINK TO LECTURES INSTRUCTIONS   Final Project:  Completed Experience Process of creating UI Since I already did the AR functions of the app, I moved onto creating the UI elements. I first had the prototypes done and ready in Figma before exporting them and inserting them into Unity. Figure 1,1 Screens created in Figma I followed the colour scheme I have chosen, creating a consistent branding for the app. I created 2 screens, which is the main menu screen and the starting screen. The starting screen will be placed right before the players start the coral scene experience, which was mostly used to create a narrative and motivate them in knowing the importance of coral restoration. Furthermore, I created informational panels for the buttons in the main coral scene. Figure 1.2 Inserting U...

Experiential Design - Task 3: Project MVP Prototype

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3/6/2025 - 6/7/2025 / Week 6 - Week 10 Cindy Clarissa Leslie / 0367677 Experiential Design / Bachelor of Design (Hons) in Creative Media Task 3: Project MVP Prototype LECTURES   LINK TO LECTURES INSTRUCTIONS   Task 3:  Project MVP Prototype First scene: Coral Scene Before starting any building with the AR aspects, I needed an image to act as the trigger for my experience. I drew my card using Adobe Photoshop, where in the end I will be printing into a physical laminated photocard. Figure 1.1 Card designs I only proceeded with working on the project when I have confirmed that the design is optimized for image scanning, where I inserted these into Vuforia and checked their ratings. In the end, the design got a rating of 4 out of 5 which was already good enough for me. I first started with the coral growth scene, where I utilized Vuforia's image target for my AR interaction. Link to asset Figure 1.2 Main asset used for coral models Figure 1.3 3d coral models compiled in Unit...

Experiential Design - Task 2: Project Proposal

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29/5/2025 - 3/6/2025 / Week 5 - Week 6 Cindy Clarissa Leslie / 0367677 Experiential Design / Bachelor of Design (Hons) in Creative Media Task 2: Experience Design Project Proposal LECTURES   LINK TO LECTURES INSTRUCTIONS   Task 2:  Project Proposal Ideation From the ideas I've gathered, I had to choose one and proceed to create a detailed proposal for it. To which I have chosen to be Coral Care AR,  Problem statement: Coral reefs, which are important to the earth’s ecosystem, are rapidly depleting due to climate change and human activities, however there's limited awareness especially from younger audiences who may not fully grasp the urgency. Aquariums often showcase coral reef systems for display, however the message of restoration is often missing or ineffectively displayed in static text panels. These executions fail to create a sense of connection or involvement, which is especially important in terms of building awareness. Without a more immersive execution, ed...

Experiential Design - Task 1: Trending Experience

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22/4/2025 - 29/5/2024 / Week 1 - Week 4 Cindy Clarissa Leslie / 0367677 Experiential Design / Bachelor of Design (Hons) in Creative Media Task 1: Trending Experience LECTURES Week 1: Lecture 1 Figure 1.1 AR playlist of past works by seniors During the first week, the lecturer mostly took time in class for introduction and providing us a playlist for giving us an idea on how getting into the module would look like. Each videos had a unique theme and concepts that have been tackled, whether it was educational, enterntainment, etc, each of the projects have utilized AR design for a certain function. This week overall, provided me ideas and inspired me to start brainstorming on what I should create for my project. Week 2: Lecture 2 User Mapping Empathy Map Tool used to articulate what we know about a particular type of user to: create a shared understanding aid in decision making Consider: what the user would say, think, do and feel Journey Map Mapping a journey or experience (task flow). ...