Application Design - Project 2: UI/UX Design Document
21/10/2024 - 02/12/2024 / Week 5 - Week 11
Cindy Clarissa Leslie / 0367677
Application Design / Bachelor of Design (Hons) in Creative Media
Project 2: UI/UX Design Document
Application Design / Bachelor of Design (Hons) in Creative Media
Project 2: UI/UX Design Document
LECTURES
Week 5: Lecture 5
Significant UX problem: desired information placed in unexpected locations, engage users in navigation as a solution.
Card Sorting Method:
used to understand how users group and categorise information. determines an organization scheme that aligns with users’ mental models.
displays users a collection of cards, each contains a piece of information (page title, menu item etc.)
Types:
open - users label their own groups
closed - researchers labels categories for users to sort card in
hybrid - researchers and users provide predetermined groups (wildcard)
remote - using available online websites designed for ux
moderated
unmoderated
ask follow up questions to explain reasoning for groups users’ created.
Figure 1.1 Card sorting exercise in class
Additionally, we were divided into groups and were required to do our first card sorting exercise physically regarding the features of a travelling app. Not only did we suggested new features, we had also create new categories that we thought were more suitable.
Week 6: Lecture 6
Using a card sorting method in order to know what the users think and need.
Role of UX Design:
- Helps understand users’ behaviour, goals, motivations and needs.
- Reveals how users currently interact with a system
- Understanding user emotions during interaction
- Ensure that the design process is grounded in user understanding
UX Researcher Duties:
- Developing coherent research methodologies
- Selecting and recruiting targeted and users for research
- Conducting individual interviews with clients
- Utilizing data analysis tools to enhance consumer products
- Collaborating closely with the product team to steer future directions
Integrated Process
Early stage:
Foundation of understanding - guides initial concept of design directions.
Concept and Iterative Design:
Concept Validation - minimizes the risk of developing features that may not resonate with users.
Continuous Feedback - Designers can test prototypes, gather user feedback, and make necessary adjustments, leading to a more user-centric design.
Launch Phases:
User-Centric Adjustments - helps in making final adjustments based on user feedback from beta testing.
Post-Launch Insights - guides future updates and iterations.
Qualitative research - descriptive, identifies patterns and trends, additionally reasons. Explores user needs and pain points.
Quantitative research - numerical, analysed quantitatively, validates hypotheses, measures usability.
User persona: roughly user demographic (age, goal of using the app etc.)
Week 7: Lecture 7
User persona
Purpose:
Understanding user needs in crafting problem statements, personas aid in strategizing and guiding intelligent design decisions.
What to include:
- Demographic information
- Personality traits
- Goals and objectives
- Behavioural information
- Needs and pain points
- Scenarios and use cases
- User quotes
Figure 2.1 Card sorting for e-learning platform
Before trying out the user persona exercise, our group was instructed to create a new card sort for our chosen app, to which we chose myTimes (e-learning platform).
Figure 2.2 User persona exercise
We then proceed on creating the user persona based on our chosen app. While I do this exercise I realized that we were continuously searching for potential pain points that could be experienced by actual users in real life, to which they have different experiences.
INSTRUCTIONS
Project 2: UI/UX Design Documents
Card Sorting
I started identifying the essential features I could find in Flickr and sorted them into fitting categories that I came up with. The first one only contains existing features that are already available in the app.
Figure 3.2 Second card sorting based on Flickr
Next, I added in some of the new features that I plan on implementing into the app (indicated by the purple colour). I then inserted these into the card sorting platform where I can get participants to test.
Developing survey and interview questions
I had to obtain insights from general users through both quantitative and qualitative method. This is to ensure that I'm able to identify the app's strength, weaknesses and what the user's preferences are, applying these findings will contribute in creating a design that is intuitive.
Quantitative method: survey
50 respondents required
at least 15 questions
Section 1: Demographic Information
Section 2: General App Preference
Section 3: Evaluating Flickr's UI
Figure 4.1 First draft of survey questions
Qualitative method: interview
3 interviewees required
at least 10 questions
target demographic: photographers
Section 1: Basic Information
Section 2: Evaluating Flickr's UI
Figure 4.2 First draft of interview questions
Updated survey and interview questions
Before actually applying the questions into my survey and interviews, I asked the lecturer for feedback and made some changes to improve it. I also ensured that my card sort is appropriate enough for me to use on Optimal Workshop.
Figure 5.1 Final draft of survey and interview questions
Figure 5.2 Survey on Google Forms
Figure 5.3 Voice recordings of interviews (online and physical)
User Personas
After collecting enough responses, I created 3 user personas based on the insight I've gotten, with each of them focusing on a feature in the app. Since I had 4 interviewees and they wanted to keep their animosity to a minimum especially their faces, I created fake user personas based on their problems instead.
Emily Goh: Home feed and Engagement
Emily Goh: Home feed and Engagement
Liam Mitchell: Personal Portfolio & Customization/Personalization
Chloe Bennett: Community Features
Figure 6.1 User Persona 1
Figure 6.2 User Persona 2
Figure 6.3 User Persona 3
Digital Card Sorting
Initially, I tried using Optimal Workshop to collect data, however found that all my responses were inaccessible once my free trial ended, which is why I had to convert in using UXTweak instead. Though free, I had to narrow down the cards to 20, to which I tried to select out the most essential ones only.
Figure 7.1 Final cards for digital card sorting
Figure 7.2 Results of digital card sorting
User Flow Chart
Based on the results I've gotten from the card sorting, I created the features I will be using in my user flow chart. I categorized them by the main pages that can be found in the navigation bar.
Figure 8.1 Feature list
Figure 8.2 User Journey Map in Miro
Final Project 2: UI/UX Design Document
Figure 9.1 Final Canva slides
Figure 9.2 Final Pdf submission
FEEDBACK
Project 2: UI/UX Design Documents
Week 6
Directed Feedbacks
Card sorting looks okay for me.
Refer the word file for you interview questions and questionaires feedback.
Figure 10.1 Feedback document from lecturer
REFLECTION
Experience
I basically learned the whole process of researching before creating the actual design, and I never knew how detailed and complicated it actually is. Though i didn't struggle much in the interview process especially in finding specific people since i know a good amount of creative photographers, I found the survey part harder. I wanted to include actual active flickr users, therefore i promoted the survey onto forums and apps but still struggled in reaching the quota. Furthermore, time management was essential especially with the completion of slides. I've managed to conquer these challenges from determination in a way, I kept promoting my survey everywhere to the point where I felt a little annoyed of myself too but it doesn't matter anymore as I successfully completed the task.
Observations
Based on the surveys, especially the card sorting, I've observed how every users would have different perceptions. Users have different ideas on how things are categorised, where features are located. A good design would need to align with a majority of user's needs. Therefore I found how empathy and understanding other people would be one of the most crucial aspect in ui/ux.
Findings
I've definitely found that the research is way more complicated than how people would generally expect. Not only that but it's a long process, really emphasises on networking and time management. Overall, served an experience that i could definitely apply in a real working setting in the future when I make it as a designer somewhere. :)
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